
Number 122

Image source: Fortuna Düsseldorf
It's Game Time for the Paul "Bear" Bryant Awards in 'College Football 26'

Featured Focus:
Partnership for Good, Funding & Legacy, Innovation

Scope of Impact: National

Scouting Report: The prestigious Paul "Bear" Bryant Coach of the Year Award is set to feature prominently in EA Sports ‘College Football 26’ game, launching this month. This integration connects the award's storied legacy with a new generation of fans. Here's what you should know:
Legacy for Good: Presented by the American Heart Association (AHA), the award not only recognizes excellence in college football coaching, but also drives critical funding and awareness for heart disease and stroke research, honoring Coach Bryant’s own legacy.
Digital Immersion: The award will be an interactive element within the game, allowing players to celebrate their virtual coaching achievements by winning this iconic honor.
New Engagement Frontier: This partnership marks a pivotal moment for collegiate sports honors, leveraging the massive platform of video gaming to engage a diverse audience and reinforce the award's significance in both athletic achievement and charitable impact.

This collaboration between the Paul "Bear" Bryant Awards and EA Sports College Football 26 represents a strategic fusion of sports culture, technology, and philanthropy. By embedding this celebrated award, which directly benefits the American Heart Association, into a highly anticipated video game, both entities expand their awareness.
Gamers will now encounter the award's prestige and its underlying charitable mission, fostering a new level of education and awareness among a younger, digitally native audience. This move ensures the legacy of Paul "Bear" Bryant and the critical work of the AHA resonate far beyond the gridiron.
We love the innovative thinking from the American Heart Association. This partnership is directly paving the way for similar initiatives within the suite of EA Sports games, potentially setting the bar for the industry.

From EA Sports’ perspective, the opportunity to leverage this partnership seems endless as they have many ways to feature it in their product and how they market it.
What about a limited video game cover with Paul "Bear" Bryant to benefit the American Heart Association? What about a dedicated marketing effort around the initiative? What about a partnership with ESPN and College Game Day to bring addition awareness to the awards?

EA Sports is not the first gaming company to partner with nonprofits, but it reminded us how much potential the gaming industry represent for philanthropy, especially with a younger audience. So, how can you include gaming in the partnership roster of one of your upcoming projects?